This is the list of the mods i have been using with none of them altering the way the vanilla game works, just improving on some aspects.īetter Globals v1 DrBullwinkle - 500k Comm Range / 200k Complex Hub Distance / 20k Docking Computer / 20k Transporter Device / Larger storage at Equipment Docksīounce 1.7 - saves fighters from going kamikaze into ships I reckon that with that stuff installed, X3AP is a pretty dang good game for what it is. ![]() I have this script in my archive, so if anybody wants it I'll try to find a place to upload it. 1 Marine, with low skills is not even as fast as the repair laser, so it's not super cheaty. It just fixes ships that Marines are on (or ships that are docked at a ship that Marines are on), at a rate based on how well the Marines are trained in Mechanical and Engineering. There's a 2.x version that adds more features, but it's potentially very cheaty (training Marines for free in a fraction of the time it normally takes). I lost a billion credits while it tried to install software on a wing of Spitfires I bought over and over. So it's better to just turn it on when you have ships you want to equip docked at the station where you run it and then turn it back off immediately as soon as the equipment is installed. ![]() Cost the same as what it would buying it from an equipment dock, but you can get it all at one place and installed automatically.īEWARE! There is an option to just leave it turned on, but as I learned recently, it's buggy with certain Terran ships and will drain money from your account at an astounding rate. Player Workshops allows you to create lists of equipment you want installed on ships depending on their class (M1, M2, TL, TS, etc) and then install that stuff automatically at an equipment dock/trading station/TL/M1 that you own. Once installed, it will be in whatever language your game is in. Then go to this page and download the script by the german name. I'm sure there's some others that I'm forgetting.įor downloading Lucike scripts, go to this page to get the English/German translation for the script name. Military Transporters adds hireable bridge crews to capital ships that give them slight stat bumps and some have different roles inside CODEA. Really handy when you're in the fleet building phase of the game, being able to pick up new ships at the shipyard and then take them to other shipyards to get their equipment. Bonus - a few carrier ships can carry TS/TP (Ariadne) or even TM, M6, M8 (Atmospheric Lifter) if you use Hangar Manager to put them in the hangar. Hangar Manager allows you to transfer ships from a station into the hangar bay of a carrier docked at the station without undocking the carrier and order the ships to dock. ![]() So park a TP at your SRS CODEA fleet's homebase and when a pilot bails and gets rescued, when the fleet returns home you can park a new ship at the same station and have the TP transfer the pilot into his new ride.Įconomy and Supply Trader gives you smart trade pilots to keep the NPC economy running or target certain wares to produce from the NPC economy. Personnel Transporter is a simple little tool that allows you to actually put CAG, CLS, or even MK3 traders back into cockpits after they've bailed out and become cargo. Combines with CODEA, can include Cargo Salvager Rescue who will pick up the pilot if he bails and drop him off at the SRS carrier so he can put into a new ship. Also give you an automated Rescue Service that will jump to a sector where one of your ships is under attack and try to save the ship. Security and Rescue Service lets you set up patrol routes for combat ships to fly that's much smarter than the vanilla Patrol Software commands. The script is worth it just for that and how it streamlines the process of building complexes/build station missions. So like a big TS to follow your TL around and keep it stocked with just 500 units energy for jumping - refueling it immediately after each jump. Also adds Tender feature which is any T type ship (TP, TS, TM, TL) that follows any carrier around and refills it with whatever consumables it uses. ![]() For low-impact scripts that add useful features, everything by Lucike is really good.ĬODEA automates ships (fighters and capitals) in association with a carrier (any carrier from a TM to an M1).
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